Background

Virtual Reality concepts have existed for more than three decades, however the industry has only recently started to demonstrate its potential in a variety of markets. While the largest is the world of entertainment, the technology is now increasingly being used in areas such as manufacturing, training, heritage, and architecture. The healthcare sector too is beginning to make use of virtual and augmented reality for training, administering of surgical procedures, mental health, and rehabilitation practices.

Key Project: PRIME-VR2

Virtual Reality (VR) environments have huge potential for those with compromised physical capability in providing a sense of freedom and motivation, but there are significant barriers in access and effective use in this context. To address these user and technological challenges, the PRIME-VR2 project aims, with support of the VR Helix community, to develop an accessible, collaborative VR rehabilitation environment that uses a serious gaming virtual space to provide stimulus, socialisation and friendly competition for users on the path to rehabilitation.


Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the granting authority. Neither the European Union nor the granting authority can be held responsible for them. This project has received funding from the European Union’s Horizon 2020 or Horizon Europe research and innovation programme under grant agreement No 856998.

Funded by the European Union

VR Helix Event - Virtual Reality Rehabilitation via Customised Controllers

Past Event

Wed, Jan 25, 2023 02:00 PM - Wed, Jan 25, 2023 04:00 PM

Join the Prime-VR2 consortium & VR Helix partners for a fascinating discussion on the exciting field of virtual reality rehabilitation! We have invited three expert speakers to share their insights on the topic. Our first speaker will provide an overview of the project, highlighting the benefits of using virtual reality and customised controllers for rehabilitation. You'll learn about the projects outcomes, the various technologies and solutions developed, as well as the positive impact they have had on patients. The second speaker will give a demonstration of some of the developed games and exercises used in the project. You'll get a first-hand look at how these virtual reality experiences are designed to help people regain strength, mobility, and overall well-being. Finally, our third speaker will discuss the commercial opportunities for this innovative approach to rehabilitation. If you're interested in investing in or partnering with the project, this is a great opportunity to learn more about the potential returns and opportunities for growth. Don't miss out on this unique opportunity to learn about the exciting developments in virtual reality rehabilitation and how you can be a part of it!

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